Hi, I’m Lucas, a concept and 3D/VAD artist with 6 years of experience working in games, films, TV series, advertising and on-set. My focus has been on concept art, modeling, texturing, set dressing, and look development environments for offline and real time render.
I started my career as a freelance concept artist and illustrator in games, contributing to conceptualizing props, environments, and key art at Nobre Lobo. At Vetor Zero, I worked as a Matte Painter. At Quanta Post, I had the opportunity to work as a concept artist, Matte Painter, and Key artist in both pre and post productions for films and TV series. I've collaborated with companies such as Netflix, HBO, Amazon Prime, Globoplay, Paramount, Paris Films, and Discovery.
Over the years, I have gained expertise in modeling, texturing, and lighting, specializing in virtual production using Unreal Engine. I've been involved in exciting projects during the previs stage of TV shows like Netflix's Temporada de Verão, O Auto da Compadecida 2 and Senna , where I contributed to previs, modeling, texturing, set dressing, and look development, including on-set work. Lastly, I have participated in campaigns for Lacoste, Globo, O Auto da Compadecida 2 with Brahma collaboration.
Main software proficiency:
Photoshop
Blender
Gaea
Zbrush
Substance Painter
Unreal Engine
IMDB: https://www.imdb.com/name/nm10793423/?ref_=nv_sr_srsg_0
Thank you for stopping by!